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Showing posts from 2015

Circuits and Shields

This character was a commission for an indie game currently in development.



My brief was to create a cocky cyberpunk girl who had the ability to summon knifes of all sizes. I initially drew several sketches to try and get the essence of her character:



Once we picked a pose that best suited her, it was time to start choosing what kind of expression she would have. She needed to be happy and enjoying herself with her newfound powers.

We cut out one of the blades, and I quickly mocked up a sketch of the kind of clothes she might wear to make sure I was heading down the right direction.

 Next I started creating more detailed versions of each outfit, sometimes just mixing and matching parts to try and get as many effective combinations down. Making sure there wasn't one I'd missed in case it proved to be a useful design idea.


 To create the back version of this image I merely flipped the original over and painted on top. However considering the front pose has some element of perspe…

Portrait Progression

I've recently been doing a self directed course from Conceptart.org. One of the tasks was to spend 3 hours trying to paint a self portrait so you could observe all the light effectively.

I'm happy with how the portrait came out, but recently a hashtag on Twitter called '#anyonecanimproveatdrawing' has been floating about, and it reminded me of a portrait I had painted of myself a few years back. I thought it might be interesting to show the improvement so here you go:



Sketchbook Vol #1

Since I've moved to London I've made the choice of practicing sketching as often as I can. I've just finished my first book. Here are a few of my favourite sketches, but if you're interested you can download the entire PDF of it for free here:

https://goo.gl/s8Qumg











Niress

This was created for another tabletop RPG. The brief was to paint a brilliant white mountainous iceberg with some strange machinery frozen into it. Complete with strange dragon-sized bird monsters around it.

I sent in the following 4 roughs first.


I wanted the design to focus mostly on the iceberg and the machinery. I was afraid that otherwise it would have been too busy a composition. However I was asked to increase the birds size and to go with image 4. And so I created this:


Happy with the current design I proceeded to refine this image, I wanted the machinery to look alien, but not break up the composition too much.


I had flipped the image and worked in the greyscale as a way to make sure the image worked correctly. I've found flipping an image can reset the eyes and really make any issues stand out. With this I proceeded to add the colour, to what I hoped would be a finished product.


However, there was an issue. We now needed to have this machinery literally frozen inside th…

Monster Hunter Design - Oryctomus (Armour)

Following on from the previous post about my recent Monster Hunter design (which can be found here: Oryctomus Design), I'll be focusing this post on the armour made from this creatures hide.



The armours in Monster Hunter take on the characteristics of the monster they're created from. Some are more obvious than others in their designs, but each either feature some design element from the monster itself, or a representation of how that monster attacks. The armours also come in two variations, Blademaster and Gunner.

Blademaster is heavier armour, used for high defense, and almost always looks sturdier than the Gunner variation.

The Gunner variation uses more stylistic aspects and often has weaker armour, used mostly for long range characters who'd rather not get up close and personal with a monster.

I began sketching designs for both gunner and blademaster variations, both male and female.





As you can see, the focal point I had used for these designs was the Oryctomus' s…

Monster Hunter Design - Oryctomus (Creature)

So recently I had spent some time asking for portfolio reviews. One criticism I had was that not much of my designs seemed clean enough for modellers to use. I was guided towards the Monster Hunter artbooks (ones I already owned a loved), and was told they had very good examples of clean work, and excellent design.

With this I decided to kill several birds with one stone. Getting clean work, turnarounds, and also one character and creature design out of it. For this post however I'll be focusing mostly on the creature, as before you can build the armour for Monster Hunter, you must have a monster to carve its hide from. (If you want to skip this and go to the armour however, just click the following link: Oryctomus Armour)

I began by sketching down some general shapes for the monster. My original idea was to have a more mammalian design, as much of the creature in Monster Hunter are typically Reptilian. Perhaps something along the lines of an Aardvark or Anteater.


Once I had a …

Water of Urd

This  commission asked for three women; a mother, a maiden, and a crone, dressed in nordic attire, standing over a stone basin of dark water over the a world spanning tree.


This was going to be a challenge, as painting elderly folks requires a lot of finesse to not overdo. But after collecting enough reference on my Pinterest, I felt I knew how to tackle it.

I began by having my lovely partner pose for several photos around an imaginary basin. This was to make sure I had all the anatomy right as well as the angles. It took dozens of photos, and even though it was slightly harder to align them together, given that when she was portraying any of the characters she could not see how they stood in relation to the others. we still wound up with a pretty decent compilation of images for reference.

I began by making a few sketches. I felt like what the art director was looking for was something more in like with typical fantasy fare, women in a hut. That sort of thing. However after looking …