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Showing posts from February, 2015

Weekly Update #15: Teeth, Tongues and Trouble.

Sadly, this week started off with a lot of issues. After spending much of my time sculpting the monster in Alpha I found there were several issues when rendering out this monster back into Maya. It's all well and good having a sculpted creature is Zbrush, but without a way for the animators to utilize it, it'll be essentially useless. After some experimenting inside Metal Ray I found the displacement maps I had been exporting didn't react in the way I was expecting when applied to the low poly OBJ in Maya. Some tweaking of the settings resulted in closer results, but still. it's a far way away from this: I decided to leave this section for now as I was getting nowhere. I thought it best to simply stop and move on to another part of the project whilst I waited to talk to those who may know something more about my issue than I. I began working on features I hadn't yet sculpted or exported. Namely the teeth, tongue and eyelids. This may not look like muc…

Weekly Update #14: Prancing and Bears

So during the last week I've made sure to keep on with my daily sketches. I won't share every one of them but here are a couple of my favourites for the week. I had actually found this harder in the beginning. The loose nature of the sketches meant my pool of metal resources was spread far too thinly, I soon found myself needing to limit my designs in some way. I had thought this may actually make my designs less interesting, but I actually found I was better able to come up with more unique designs that I could really push. Rather than just touching upon ideas briefly. This week also saw more sculpting work being done on Alpha's cute little Alpacca/Sheep monster. I had found the sculpts of the fur clumps in last weeks models to be too round and bulbous for my liking. I decided to smooth out much of the area and rely on DAM_Standard brushes to carve the swirl grooves I required And I threw in a bit of Zsphere posing for good measure :) Everyone is really happy with…

Weekly Update #13: Sketches and Curls

This week has moistly been taken over by sketches. After joining twitter and seeing some of the excellent work some of my favourite artists produce daily I've decided to allocate myself time ever day to produce some drawing or painting work of my own. Right now I've setting myself aside one hour very day for quick sketches. Mostly creatures but I feel the need to expand and do some mech or environmental work also. Let's hope I manage to keep this up for some time to come. Here are some of the sketches I've produced so far through this: Day #1 Sketches Day #1.5/2 Sketches I've also been entering something called Sketch_Dailies, last nights topic was Jordi La Forge from Star Trek: The Next Generation: As well as trying my hand at environments, as they are currently what I consider myself weakest at. With my extracurricular work set aside there's also been some progress with Alpha. We currently have the lovely Matt Lee (https://soundcloud.com/nicewizard) w…

Weekly Update #12: Starting Fur

I began this week by working on some assets for Alphas production that had not yet been spoken for. Because of our limited artist supply both our environment and story assets were suffering slightly. We currently have enough full time artists to create our main characters and a small array of props such as trees etc, but items that are essential to the production, such as the book our character reads during the short, or the spikes that cause alarm to our creature are currently in a grey area. My choice is about whether we can afford to put such prime assets in the hands of our second year students, or if I should adjust my schedule and instead try to create them myself. Right now it's split between both and I've taken command of some whilst I guide the spike production from the hands of one of our second year artists. This week it's the book: I quickly drew up some early sketches, trying to focus more on a magical tome style of book to fit in more with the production.…