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Monsterkin - First Post

'Monsterkin: Tactics' is a product I'm making in my spare time to fill a lot of gaps in my creative life.

A 2-4 player board game filled with stylized monsters, magic and strange landscapes. The most succinct way I could describe it is a cross between Monster Hunter, Pokémon and Magic: The Gathering with the game-play of Final Fantasy Tactics.

Here are a few of the initial creature sketches I've come up with:
Fire Dragon

Forest Bear

Forest Owl
There are 4 different types of terrain in this game. So far these are creatures designed around the Forest and Fire. These monsters will have to reflect their terrains, and the design aesthetics of those areas. Forest for instance, is typically a more defensive landscape. Designed around healing and magic; it's designs are typically softer, with swirls and rounded edges. Whilst fire is a rather abrasive landscape, and so it's creatures must reflect the power they hold with blunt edges.

For a long time I've wanted to make a product on my own, to create a world, characters and monsters and to really have something solid that I could hold in my hands. I've been working on this for a while now, but I think the steps are finally in place to make it happen.

Please keep tuned for more Monsterkin updates, and if you'd like to see me working on them in real-time. Stop by my recently set up Twitch account: HERE


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So recently I had spent some time asking for portfolio reviews. One criticism I had was that not much of my designs seemed clean enough for modellers to use. I was guided towards the Monster Hunter artbooks (ones I already owned a loved), and was told they had very good examples of clean work, and excellent design.

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I recently signed up to a creature design course hosted by Terryl Whitlatch on Schoolism. I'm a huge fan of Terryl's work, so it'll be interesting to see how I develop my creature work whilst on her course.

These should be weekly updates, and this week's topic was to try and get a grasp of the fundamentals of creature design. So our challenge was to draw a human, a tetrapod, and a human/animal hybrid. Then break those down by rig, skeleton and musculature and label each.

Here's what I came up with: