Skip to main content

Posts

Showing posts from 2017

Armour Studies & Material Spheres

I decided to spend some of my spare time the last few weeks doing some armour studies. This had initially started as just a bit of practice on the side, but after some really positive feedback and some requests for a tutorial I ended up making an entire collection of texture spheres and cleaned up a lot of the studies so people could better understand how to paint these types of things too.


Firstly we have the finished studies themselves. I had tried gathering a few different types of armour specifically to understand both their design, and their material properties, so we have things from clean plate mail to tanned leather and rusted metal.








These took some time on their own, but I then decided to create material spheres for as select few textures.

For those of you who haven't come across material spheres before, they are used as a way of studying and showing how light works on various types of textures, it gives you all the variables of having a strong focal light, secondary ligh…

Spectrum 24!

Hey everyone,

I just wanted to let you all know that my work is going to be featured inside Spectrum 24!


If you're unsure what Spectrum is, it's a yearly collection of art created by the best concept artists, illustrators and painters in the industry, with this year being their 24th edition.

Being featured in publications like this is the kind of thing I've been dreaming of since I first started painting, and I'm genuinely so humbled to have my work selected to go alongside the truly fantastic artists that go into Spectrum.

This feels like some of the most encouraging news I've had in a long time and it's totally made my day. And I hope you all take a look at some of the fine work the other artists who've been selected produce, I would argue they are objectively amazing.

Spectrum 24 Entries

Love,

-Sam

Monsterkin - Initial Game Testing

I've had this idea for a game for a while, but I have to admit. I had originally started designing this as a video game before moving to a board game system as I am right now. This is obviously not the best way to go about designing a game, and I've had to make extensive cuts and changes to the original concept to better suit the dynamics of a board game system, but it's beginning to resemble something workable. (Each time I test it however I am noticing new large scale changes I need to implement, so expect what I show from this point to change a lot.)

Based on tactical combat games like X-Com and Fire Emblem, the game play takes place on hex based grid system with an asymmetrical player controling the antagonist. You control a small team of monsters, on a battlefield you control using environment tiles that either buff or debuff your team. Right now the idea is primarily to just defeat the other team, however after testing this it's become noticeable that the gameplay…

Patreon Launch

So I've thought about this for a while. But I've decided to finally set up a Patreon account. Don't worry if you guys like my blog posts and art, I'm not going to be hiding anything I haven't already been publishing behind a paywall. I just wanted to make another avenue for higher quality content to those that feel like supporting me and another incentive to keep working in my off-hours on work that's not hidden behind NDA's.

It'll go towards funding new equipment and creating a safety net for me in the volatile environment that is the games industry. So if you guys like my work, and want to support me in any way, please swing by my Patreon and see if it's worth backing me.

PATREON LINK

I've also included an extra incentive for those who liked my anatomy diagrams. I created a series of clean annotated, canine anatomy. So even if you only back me for the smallest amount, you'll get a lovely detailed dog anatomy sheet and PSD file:


Anyway, than…

Terryl Whitlatch Creature Course #5 - Loxodonta & Mooslephants

Big post this time!

So this is the last few weeks of the Schoolism course combined into one. Our first task was to study elephants, both Indian and African, so we could learn the subtle differences in their anatomy (there's more thasn just their ears you know :P)Here's what I created with the appropriate notes:




It was really interesting to do, as I certainly underestimated the number of anatomical differences myself before starting this.

Next we had to take another animal and combine it with any of the previous studies thus far. I chose to take these elephants, and combine them with a Moose. Creating a Mooslephant!


And finally we had to create an illustration using this creature.

I chose to try and tell the story of characters from Magic: the gathering. Specifically a group of Kor as they tried to tame this wild beast.

If you've seen my development process before you should be familiar with the steps I've taken to make this illustration:

Initial Sketches:


Clean Up:



 Ba…